3D设计展区
3D Design
徐嘉文
Xu Jiawen

毕业展览的主题REUNITED让我想到了疫情对网络的影响。疫情让我们不得不依靠网络与彼此联络,但因为网络上的信息非常片面,它也放大了人们之间的分歧。我希望我的作品能引发大家对这种现象的思考。 我的作品是一个结合了扫雷和迷宫的双人游戏,两位玩家分别坐在屏幕前和屏幕后。坐在后面的玩家能在迷宫中移动,通过耳机探测地雷。坐在前面的玩家能看到地图,并为另一位玩家移除路障。两位玩家需要互相配合绕开陷阱,并找到...

失而复得
Lost&Found
失而复得
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[VIDEO点击播放]Lost&Found
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Lost&Found
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失而复得
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失而复得
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失而复得
Lost&Found
失而复得
Lost&Found
失而复得
Lost&Found
失而复得
Lost&Found
失而复得
Lost&Found
失而复得
Lost&Found

毕业展览的主题REUNITED让我想到了疫情对网络的影响。疫情让我们不得不依靠网络与彼此联络,但因为网络上的信息非常片面,它也放大了人们之间的分歧。我希望我的作品能引发大家对这种现象的思考。 我的作品是一个结合了扫雷和迷宫的双人游戏,两位玩家分别坐在屏幕前和屏幕后。坐在后面的玩家能在迷宫中移动,通过耳机探测地雷。坐在前面的玩家能看到地图,并为另一位玩家移除路障。两位玩家需要互相配合绕开陷阱,并找到隐藏的小人来进入下一关。我尝试为这个游戏制作了实体和电子的模型,但成品主要是电子的。其中实体的部分由硬纸板制成,主要用来测试游戏规则。电子部分的制作使用了blender和solidworks等软件,用来测试视觉效果和制作演示动画。

The theme, REUNITED, reminds me of the pandemic’s influence on the Internet. Nowadays we have to rely on the internet to communicate due to the pandemic, but it also makes the crowd even more divided as the information they find on the internet is often limited. I hope my work can provoke people to think about this phenomenon. My project is a collaborative game that combined the minesweeper and maze game. It is inspired by a game called Keep Talking And No One Explodes. There will be two players, one player will be sitting in front of the screen and the other one will sit behind it. The player behind the screen can move in the maze and detect traps by listening to sounds with headphones. While the other one can see the map and remove obstacles for the other player to explore. The two need to avoid traps and find the other player trapped in one of the obstacles to enter the next level. I tried to make both the physical prototype and the digital one, but the outcomes are mostly digital. The former is made with cardboard, it was used to test the game rules with real players. The latter is designed by using software like Blender and Solidworks, which are used to test the color combinations and other visual elements, as well as to show the game through a short movie.

自然生命堡垒
Natural Life Bunker