我对主题ReTurn的理解是反复回到原点的行为或事件。以此为线索并结合自身经历,我创作了这个动画短片,讲述了人们因沉迷手机游戏,逐渐偏离计划,导致最终无法按时完成学习工作任务。 主人公内心的挣扎和纠结是视觉表现的主线,同时类比及隐喻的手法也在动画中反复运用。我将电子游戏对人的诱惑比作美味佳肴 我相信在娱乐方式愈发碎片化的今天,被消费的不只是娱乐项目本身,还有难以自控的我们。
My understanding of the theme “ReTurn” is the behavior or event that repeatedly returns to the starting point. Combining with my own experience, I created this animation about people who are addicted to mobile games, gradually deviating from the original plan and finally failing to complete their study and work tasks. The protagonist's inner struggles are the main role of my visual expression, while analogy and metaphors are used in the animation. I made the analogy of the seduction of video games to gourmet food. I believe that in today's increasingly fragmented way of entertainment, not only the entertainment projects are consumed, but also the uncontrollable us.